Spark Demo Scene
Thomas, the creator of Blink, hired me to build the playable demo for Spark, his RPG framework on the Unity Asset Store. He wanted a World of Warcraft feel, so I hand-sculpted and painted all the terrain and mountains.
I built the layout around the controller, with a target dummy area for testing abilities and varied heights to show off the movement. I kept clear sight lines to key spots, and the terrain colours shift from warm to cold as players move from safe areas towards danger.
I handled everything on the art and design side, from the blockout and level layout to prop placement, lighting and storytelling for Thomas’s demo quests. I also made new assets and edited his existing ones so everything matched, and kept it light: a 512 × 512 terrain heightmap and texture resolution, and just four paint layers for the whole scene.
View on ArtStation