Naasz Arts

Spark Demo Scene

Thomas, the creator of Blink, hired me to build the playable demo for Spark, his RPG framework on the Unity Asset Store. He wanted a World of Warcraft feel, so I hand-sculpted and painted all the terrain and mountains.

I built the layout around the controller, with a target dummy area for testing abilities and varied heights to show off the movement. I kept clear sight lines to key spots, and the terrain colours shift from warm to cold as players move from safe areas towards danger.

I handled everything on the art and design side, from the blockout and level layout to prop placement, lighting and storytelling for Thomas’s demo quests. I also made new assets and edited his existing ones so everything matched, and kept it light: a 512 × 512 terrain heightmap and texture resolution, and just four paint layers for the whole scene.

Tools
BlenderPhotoshop
Engine
Unity URP
View on ArtStation
Next project Blacksmith’s Lunchbreak 
Spark Demo Scene, main render
Spark Demo Scene, view 1
Spark Demo Scene, view 2
Spark Demo Scene, view 3
Spark Demo Scene, view 4
Spark Demo Scene, view 5
Spark Demo Scene, detail 1
Spark Demo Scene, detail 2
Spark Demo Scene, detail 3
Spark Demo Scene, detail 4
Spark Demo Scene, overview of the whole level